Two damaged Stalkers do more damage than one undamaged Stalker and one dead one. To focus fire is to order your units to attack a single enemy unit, thus systematically killing off his army. These attacks rarely win the game outright, but serve to punish the opponent for playing too greedily, or they force him to spend resources building static defenses or to detach units from his main army and leave them near the base.ĭuring a battle, there are several techniques that can be applied to pull the fight into your favor. In harassment, players engage their opponent with groups of highly mobile units, looking for gaps in defenses while avoiding a direct confrontation. To surround means not ordering your melee units to attack their frontmost units (in which case they will get in one another's way), but first ordering them to move through the enemy and then ordering them to attack, so they can attack more than one unit at a time. It lowers the ability to retreat, it lowers splash damage, and you automatically achieve the aforementioned "spread". To flank is to attack one army from multiple directions. If ranged units attack as a front (rather than moving into range one at a time) your army is much stronger. To optimize your firepower you can spread your units. This way your front units can act as a meatshield or tank for the units in the back. Colossus) and low-value melee units in the front (e.g. For example, to put high-value ranged units in the back (e.g. Positioning also includes how you arrange the units in your army. Forcing your opponent to come through a choke point or up a ramp to engage you favors your units greatly. Positioning is picking a battle location, somewhere favorable for your units for killing your opponent's units. When you know all of those things, you will be able to make better decisions on how to allocate your resources.īefore any battle, positioning is your main concern. You will also want to know what type of units he has, what he is currently capable of producing, and what he may be working towards in the future. In that stage of the game you will want to know where your opponent is keeping his units, whther they are in his base, outside of your base, or in the middle of the map. Later in the game you have a larger variety of tools with which to scout your opponent. The longer you keep your initial worker unit alive in your opponent's base, the more information you will have about his early decisions. Scouting itself utilizes your micro skills so that you can make more informed decisions about your macro. Early in the game you can achieve this by sending a worker unit to your opponent's base to see what decisions he is making. Scouting is how you gather information about your opponent's actions. When executed correctly, micro can determine the outcome of a battle or, indeed, of the game. It is all the commands you give to your units: the movements you make with them, the abilities you use, where you position your army, where you attack, where you retreat. Micro (or micromanagement in full) is how you control your units.
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